#include "Camera.h"

Camera::getPosition(){
  return Position;
}

Camera::getAngle(){
  return Angle;
}

Camera::getDestination(){
  return Destination;
}

Camera::setPosition(Vector3f pos){
  Position = pos;
}

Camera::setAngle(Vector3f ang){
  Angle = ang;
}

Camera::setDestination(Vector3f dest){
  Destination = dest;
}
